Cell: 949-533-0701

E-mail: writtenblade@gmail.com

Website: http://www.studioyggdrasil.com

Resume for Becky Coker-Chung

 

Career Goal

To make great games.


Qualifications

  • Experienced with 3D Studio Max, Maya, Zbrush and XSI.

  • Adobe Photoshop and Corel Painter.

  • Substance Painter and Substance Designer.

  • Unity, Unreal and proprietary engines.

  • Progressive about learning new programs and industry technology as it evolves and able to apply it to current projects.

  • Excellent teamwork, communication and mentoring skills.

  • Able to meet deadlines.


Education

 

The Art Institute of California Orange County – Santa Ana
Bachelors degree in Game Art & Design.

  • Nominated by a faculty member of Art Institute and accepted into the President’s Club, Art Institute’s student body representatives.

  • Awarded both Dean’s List and President’s List for academic achievements at Art Institute.


Employment

 

Zwift - February 2017 - Current

Senior 3D Artist
Worked on an indoor cycling MMO.

  • Modeling, sculpting, and texturing assets.
     
  • In game propping/set dressing.
     
  • Mentoring teammates and documentation.
     
  • High and low poly modeling to be optimized across PC and mobile platforms.
     
  • Worked with programmers to develop engine tools and shaders for the art team.
     

Glu Mobile - April 2015 – January 2017

Senior 3D Artist
Worked on Racing Rivals and Cartown Racing.

  • Assisting with agile sprint planning.

  • Mentoring teammates.

  • Hand painted textures and skyboxes.

  • Zbrush sculpts

  • Propped and lighted levels in Unity.

  • Animated props in Unity.

  • Low poly and hard surface modeling optimized for mobile platforms.

 

FireForge - July 2014 – January 2015

Senior/Lead Environment Artist
Worked on an unannounced project.

  • Schedule planning.

  • Mentoring and managing junior teammates.

  • Hand painted textures.

  • Propped and lighted levels.

  • Worked closely with programmers and the art director to help develop the look of the game.

  • Worked with designers to quickly iterate new gameplay ideas.

 

Laguna College of Art + Design - January 2012 – Current

Part Time Faculty
Taught the courses:

  • Texture and Lighting 1

  • Advanced Perspective

  • Professional Studies for Game Art

  • Fundamentals of Digital Painting

  • Career and portfolio mentoring.

 

Carbine Studios - March 2008 – November 2013

Structure Artist
Worked on WildStar on the Structures team.

  • Hand painted textures in Photoshop and Painter.

  • UV mapped in XSI and Modo.

  • Created and edited 3D models in XSI.

  • Helped other departments with propping, world-building, and FX.

  • Participated on a small strike team to develop the housing portion of Wildstar.

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